Our "Homegrown Success" series champions the entrepreneurial journeys of Members of the Toronto Region Board of Trade, showcasing the behind-the-scenes stories of local business leaders who have significantly contributed to Toronto's vibrant economic landscape. This week, we sat down for a chat with Sasha Boersma and Ted Brunt, co-founders of Sticky Brain Studios, a dynamic digital media company specializing in creating innovative and inclusive video games that reflect Toronto's diverse culture.
The Black Screen Office and the Shaw Rocket Fund presented hands on workshops for children’s content creators to learn more about how to implement the ‘Being Seen’ Directives.
People with Disabilities Communities: Facilitators Kelly Lynne Ashton and Sasha Boersma
Among the many companies who participated in our Trade Accelerator Program (Opens in a new window) from coast-to-coast two were selected for special recognition. Our Export Plan of the Year recipient demonstrated innovative strategies, and a commitment to excellence in expanding their international presence and our Exporter of the Year recipient had the highest revenue growth in export sales.
Rooster is an all-ages point-and-click puzzle adventure game by Sticky Brain Studios, a Toronto-based developer. The game seeks to celebrate Chinese history and culture in a unique way. Showcasing painterly graphics that evoke traditional watercolors and calligraphy, Rooster is a narrative-driven collection of twelve themed minigames.
While researching and preparing for this interview, it had already started to become clear to me that the team at Sticky Brain Studios was one that got along quite well, a clarity that could have easily been shattered the moment I jumped on the call with each of them since this came from nothing more than me just catching a vibe.
We sat down with two members of the Sticky Brain Studios team to discuss Rooster, the studio’s upcoming point-and-click puzzle game inspired by Chinese culture.Sasha Boersma and Deborah Chantson on the importance of diversity, accessible game design and making audiences cry.
Sasha Boersma and Deborah Chantson on the importance of diversity, accessible game design and making audiences cry.
Sasha Boersma occasionally gets a calendar booking from one of her dozen or so employees for a quick meeting. The employee has attention deficit hyperactivity disorder, and just wants to talk. More specifically, they’re struggling to stay awake and need someone to draw their attention for twenty minutes until their medication kicks in and they can finally focus.