GAME BRAiN

House of Wisdom

The Challenge

Our partners at the Responsible Gambling Council presented us with a real quest: to cook up a game to help 15-17 year olds learn about the dangesr of gambling.
It would need to be exciting, colourful, and upbeat (because who wants to play something boring, dull, and depressing?), with catchy tunes and a strong message. It had to keep both the hard-core crowd and the non-gamers from zoning out. And the real kicker? No gambling. None. Nada.

The Process

There’s nothing like working with a partner who trusts your skills in design and making fun! We put some of our most ambitious ideas into sketches, creating an otherworldy experience and the main character, Thalamus. Of the Lobe.
Working in tight creative bursts with the team from RGC, we built the game universe, found the voice of the characters, and made some incredibly fun, accessible games delivering key messages that got rave reviews from, of all demos, teenagers.

The Process

There’s nothing like working with a partner who trusts your skills in design and making fun! We put some of our most ambitious ideas into sketches, creating an otherworldy experience and the main character, Thalamus. Of the Lobe.
Working in tight creative bursts with the team from RGC, we built the game universe, found the voice of the characters, and made some incredibly fun, accessible games delivering key messages that got rave reviews from, of all demos, teenagers.

Accreditations 

A fun, challenging game with sensational graphics, exciting motion, and gameplay that stays frash because it’s a little different each time. The characers are adorable, and their bouncing, sliding spinning fun delivers an important message without being omnious or heavy-handed.

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